Showing posts with label bestiary. Show all posts
Showing posts with label bestiary. Show all posts

Sunday, 31 May 2009

Bestiary: Gnolls

Gnolls are something of a "starring monster" in the Legacy of Fire campaign, at least for the first few books, and there's lots of juicy fluff detailing different tribes in Howl of the Carrion King. As far as 4th Edition goes, the stats in the Monster Manual only have gnolls for level 5 and upwards, which are a perhaps a little higher than we really want to populate Kelmarane with this early in the adventure. It's certainly possible in 4E to drop the gnolls from the MM1 down to a more appropriate level using the guidelines in the Dungeon Master's Guide, but with the players coming up against the creatures repeatedly throughout the campaign, it can be worthwhile to give them a few little tweaks between the different groups that are encountered to add a little variety and potential distinguish the tribes if you use the background to further expand your campaign.

(While there are other gnolls slightly lower in level in the Compendium, I'm going to shy away from using those resources too much: while having access to at least one MM1 is a fairly safe bet for most groups playing D&D, it doesn't necessarily follow that each group will have someone who has bought an Insider subscription. Personally, I find the Compendium and Character builder largely worth the cost alone, but that doesn't mean others will feel the same way.)

So, below are a few lower level gnoll stats for those that have besieged the village of Kelmarane...

Gnoll Archer - Level 3 Skirmisher

Gnoll Predator - Level 2 Brute

Gnoll Slasher - Level 1 Brute

Gnoll Scout - Level 1 Skirmisher

Gnoll Lowbreed - Level 1 Minion

Monday, 25 May 2009

Bestiary: Pugwampis

The first combat scene in Legacy of Fire feature loathsome little gremlins called pugwampis. With their unluck aura, the aim in the original Pathfinder module is obviously to have an infuriating and hated creature for the players to face. In 4th Edition, making the power an aura seems a little too powerful to my mind, and so I've ruled it as a minor action (except for the minion types, who don't benefit from an unluck ability), which gives them the ability to use their move and/or standard actions in a turn to gain further use of the power. I've also given them the ability to use the power without revealing themselves in combat to fit the flavour of them hidding and watching the ill fortune that their presence brings, which will particularly come into affect in the players' first encounter with the pugwampis in the cactus patch. The shatter ability has been reserved for the pugwampi "king" in the monastery.

Pugwampi Whelp
Level 1 Minion

Pugwampi Sniveller
Level 1 Lurker

Pugwampi Jinx
Level 1 Elite Soldier