Skill Challenge: Negotiating Payment
Complexity: 2 (6 successes before 3 failures)
Level 2 (250 XP)
Victory
The party convince Almah to raise their initial payment of 350GP (treasure parcels 5 and 10 from level 2) by a further 180GP (treasure parcel 6 from level 1). They may also receive up to half of this in advance, should the party request it.
Defeat
The party fail to impress Almah with their negotiation skills: the reward for clearing the monastery shall be 350GP and Almah refuses to part with any of the money until the party have completed this task.
Main Skills
Bluff, Diplomacy, Intimidate
Other Skills
Arcana, Religion, Insight
Special - Befriending Almah
If the party have acheived a victory in the Befriending Almah skill challenge, they gain one success automatically in this challenge. If the party is at the defeat condition in that skill challenge at the time of attempting the negotiaion, the automatical accrue one failure in this challenge.
Special - Befriending Garavel
If the party have achieved a victory in the Befriending Garavel skill challenge, they gain one success automatically in this challenge due to Garavel having spoken well of the party to Almah.
Special - Using Information
Using certain topics or information in their negotiations may assist the party. For the first time any of the following subjects are raised, award one automatic success. If the same point is continually brought up, Almah wearies of it being mentioned and it accrues one automatic failure from that point on. However, if the party raise any of the subjects in a particularly disrespectful manner, you may rule against granting the automatic success.
- Being reminded that this may be Almah's last, best chance to reverse her families legacy.
- Raising the fact that Almah knows more of Kelmarane's history than she has previously revealed (if the first time mentioned).
- Respectfully pointing out that they are willing to continue despite this fact after the matter has already been broached.
The party engage in the general "cut and thrust" of negotiations with Almah.
Bluff DC 12 (1 success, maximum of 2 successes)
Almah may be quite susceptable to outside counsel, but in a business negotiation she is more keenly aware of bluffs and deceits.
Intimidation DC 14 (1 success, maximum of 2 successes)
The party employ more "strong arm" tactics in their negotiations, such as pointing out the time and difficulty in finding someone else to help free Kelmarane.
Arcana or Religion DC 16 (1 success, maximum of 1 success between the two skills)
The party take advantage of Almah's interest in astrology and divination, lending strength to their negotiations. The first success at either of these skills also grants a +2 bonus to all further checks in this challenge.
Insight DC 5 (0 successes; 0 failures)
A character takes the time to study Almah for clues to her motives and thoughts during the discussion. Success at this skill grants a +2 bonus to the next skill check that the character makes during this challenge. This bonus may be conferred to another character only if they have some method of comunication that Almah is not party to. Almah speaks Common, Kelish, and Varisian.
Craig:
ReplyDeleteI'm currently running a 4e version of Legacy of Fire and while my work is a lot sloppier than yours I have, by necessity, done a lot of conversions to 4e. My party has nearly completed House of the Beast and I've already started conversion on The Jackal's Price. I would be happy to share my content with you now and in the future.
Please contact me via email. My gmail address has the same username: amnuxoll
:AMN: